3D locations,
built by your AI agent.

A free 3D editor for Windows and Mac. Your AI agent builds streets, buildings, terrain and light while you watch and direct — then you export to any game engine.

Free · Version 1.0.0 · Windows 10 and 11 · Apple Silicon and Intel Macs

An agent building a downtown block from one description.

A whole place, not a pile of props.

Streets, buildings, terrain, light

Roads with real junctions and sidewalks, houses with facades and furnished rooms, hills, trees and the right time of day — from one description.

You stay in control

Watch it happen live. Select and move anything, mark where to build and where not to, undo any step.

Straight into your engine

Export GLB or FBX with textures included and drop it into Unity, Unreal, Blender or Godot.

Your models, one drag away

Sign in to browse your HiGen3D library and community models, then drop them into the scene.

Up and running in a minute.

  1. Install Cuberta

    Free, no account. The bundled models, materials and skies work offline.

  2. Connect your agent

    Press Copy connect command in the app and paste it into your terminal. Works with Claude Code and any MCP client.

  3. Describe the place

    “A small town with a ring road, cottages, street lamps and sunset light.” The agent builds it while you watch.

Built by agents in Cuberta.

Village
Cozy house
Downtown

Exports to

  • Unity
  • Unreal
  • Blender
  • Godot

Questions people ask

Is Cuberta free?

Yes. Cuberta is free to download and use on Windows and macOS, with no account, no trial period and no subscription. The bundled models, materials and skies are included.

Which AI agents work with Cuberta?

Any MCP client. Claude Code is the one most people start with, but the app exposes a standard Model Context Protocol server, so anything that speaks MCP can drive the scene. You bring your own agent and your own API access.

What can the agent actually build?

Whole locations — road networks with junctions and sidewalks, blocks of buildings with real facades, terrain, vegetation, street furniture and lighting. It also builds single objects: a house with a furnished interior, a room, a prop. If you can describe it, it will attempt it.

Which engines can I export to?

GLB and FBX come out with textures included, which covers Unity, Unreal Engine, Blender, Godot and anything else that reads glTF or FBX.

Do I need to know 3D modeling?

No. You describe the place in plain language and correct the agent when it goes the wrong way. Knowing your engine's import settings helps more than knowing how to model.

How is this different from Blender MCP?

Blender MCP hands an agent the whole of Blender, which is powerful and slow — the agent spends its turns writing Python against a general-purpose modeller. Cuberta is a purpose-built editor for locations: the tools it exposes are already about roads, buildings, terrain and placement, so the agent works at that level instead of rebuilding it every time.

Does Cuberta work offline?

The editor and its bundled content run offline. The agent itself needs whatever connection your model provider requires, and signing in is only needed to browse your HiGen3D library.

What are the system requirements?

64-bit Windows 10 or 11, or macOS on Apple Silicon or Intel. Any GPU from the last decade will do. The builds are not code-signed yet, so Windows SmartScreen and macOS Privacy & Security will ask you to confirm the first launch.

Download Cuberta

Version 1.0.0 · Windows and macOS · Free

  • Any GPU from the last decade will do.
  • The builds are not code‑signed yet: Windows SmartScreen may ask you to confirm the first launch, and macOS asks you to allow the app under Privacy & Security in System Settings.