A free 3D editor where your AI agent builds game locations

Connect Claude Code or any MCP client, describe the place in plain words and watch it take shape in the viewport. Export GLB or FBX for Unity, Unreal Engine, Godot or Blender.

How it works
A stone house with an observatory tower under a copper dome, ivy on the tower, a stone bridge over a stream and a pine forest behind it, built by an AI agent in Cuberta
The Astronomer’s House. An AI agent built the whole scene in Cuberta, with no manual edits.

The Astronomer’s House

An AI agent built this whole scene in Cuberta without a single manual edit. Here it is from three more cameras.

The facade of the Astronomer’s House: stone and timber walls, blue shutters, a bay window and an ivy-covered round tower

The facade

Stone and timber walls, blue shutters, a bay window over the door and ivy climbing the observatory tower.

The astronomer’s study: tall bookshelves, a desk by the window, a celestial globe and a star chart

The study

Inside, shelves of books, a desk under the window, a celestial globe on a stand and a star chart on the wall.

The front door of the Astronomer’s House: an arched wooden door with a lantern, climbing roses and window boxes

The front door

Up close: an arched wooden door under a lantern, climbing roses, and window boxes full of geraniums.

More scenes

Five more places AI agents built in Cuberta: a lighthouse, a winter lodge, a neon alley, a base on Mars and a temple in the jungle.

Open the gallery

Watch an agent build a downtown

A screen recording of Claude Code working in Cuberta over MCP, sped up. It lays out the streets, raises the blocks and adjusts fog and light. Each step appears in the viewport as it happens.

Screen recording, sped up. Claude Code connected over MCP.

Features

All features
  • Terrain, trees and light

    Hills, vegetation, sky and the time of day.

  • Your model library

    Sign in to browse your Wandy3D library and community models, then drag them into the scene.

  • Any MCP agent

    Claude Code is the usual start. Any client that speaks MCP can drive the scene, with your own model access.

  • Works offline

    The editor and its bundled models, materials and skies run without a connection. The agent still needs its own.

  • Undo any step

    Every action the agent takes goes into the history, and you can step back to any point.

  • GLB and FBX export

    Textures included. Opens in Unity, Unreal Engine, Godot, Blender and anything else that reads glTF or FBX.

Open it in your engine

Export GLB or FBX with textures and open the scene in Unity, Unreal Engine, Godot or Blender.

  • Unity
  • Unreal Engine
  • Godot
  • Blender

Download Cuberta

Free for Windows and macOS. No account needed.